First, Happy New Year !
Yesterday (or last year

), i mentioned a bodyshell on Thingiverse (
https://www.thingiverse.com/thing:1079909 ) and Cults3D (
https://cults3d.com/en/3d-model/game/marui-big-bear-part-collection). I've briefly tried to play with the STL files in Fusion360, and it was nearly impossible to join them correctly. I contacted the author to see if it was possible to have a single file for the bodyshell. He shortly replied me to drop him my maial address so he can send me a FBX file... And few hours(?) later, I received a FBX file that I uploaded into Fusion360 to see if I could do something with it...
And yeah... It works. I replied back Tor Arne to thanks him, and to tell him the link he sent worked and that I will find out how to do something nice.
This morning or late last night (and still this morning), I quickly transformed the roll bar and fog light meshes into solid. This was impossible for the bodyshell itself : I had to do something for this, as there is no way to add colors on a mesh...
I decided to add some solid bodies to the mesh, trying as much as possible to respect the dimensions set by Tor Arne... And one by one, I finally had what I wanted for the front face, and I did the same for the rear side...
I also used one of the two center parts provided in the file to work out some windows...
At the end this how it looked in my Fusion 360 design file
I then made a few renders...
I sent those renders to Tor Arne this afternoon, and he replied back with pics of his Big Bear in the grass

(not a virtual one)
And then I thought about that pic of the Bear prototype, with Super Wheelies tire, and well, why not, I have almost everything to do it

I took the Super Wheelie chassis file, switch the rear arms with those of the Big Bear, changed the inclination of the rear arms and reset a few joints, and added spacers between the top of the chassis and the nut on the suspension shaft, and I had just to add the bodyshell...
And here are the renders...
Thanks again to Tor Arne to allow me to play with his bodyshell model...
I still have a lot of work to do on the Super Wheelie, and the bodyshell is quite complex... And I'm not sure I'll do this right away
